create block/unblock buttons more idiomatically
This commit is contained in:
+38
-35
@@ -168,41 +168,44 @@ impl App {
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self.game_networking.reset_indicator_if_failed();
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label
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});
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ui.horizontal(|ui| {
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let available_width = label.inner.rect.width();
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let spacing = ui.spacing().item_spacing.x;
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let button_width = (available_width - spacing) / 2.0;
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if ui
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.add_sized([button_width, 18.0], egui::Button::new("Block"))
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.clicked()
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{
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match self.settings.block_method {
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BlockMethod::EntireGame => {
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self.game_networking
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.block_exe(&mut self.system_info)
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.unwrap();
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}
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BlockMethod::SaveServer => {
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self.game_networking
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.block_save_server(&self.settings.save_server_ip)
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.unwrap();
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}
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}
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}
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if ui
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.add_sized([button_width, 18.0], egui::Button::new("Unblock"))
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.clicked()
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{
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match self.settings.block_method {
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BlockMethod::EntireGame => {
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self.game_networking.unblock_exe().unwrap();
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}
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BlockMethod::SaveServer => {
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self.game_networking.unblock_save_server().unwrap();
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}
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}
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}
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});
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ui.allocate_ui_with_layout(
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egui::vec2(label.inner.rect.width(), 0.0),
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egui::Layout::top_down(egui::Align::Min),
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|ui| {
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ui.columns(2, |columns| {
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columns[0].vertical_centered_justified(|ui| {
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if ui.button("Block").clicked() {
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match self.settings.block_method {
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BlockMethod::EntireGame => {
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self.game_networking
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.block_exe(&mut self.system_info)
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.unwrap();
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}
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BlockMethod::SaveServer => {
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self.game_networking
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.block_save_server(
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&self.settings.save_server_ip,
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)
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.unwrap();
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}
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}
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}
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});
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columns[1].vertical_centered_justified(|ui| {
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if ui.button("Unblock").clicked() {
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match self.settings.block_method {
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BlockMethod::EntireGame => {
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self.game_networking.unblock_exe().unwrap();
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}
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BlockMethod::SaveServer => {
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self.game_networking.unblock_save_server().unwrap();
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}
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}
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}
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});
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})
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},
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);
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})
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.response
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.on_disabled_hover_text("This requires administrator.\nUse the Elevate button.");
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