ignore return of NtResumeProcess in empty_session::deactivate to reduce crashing

This commit is contained in:
2025-11-06 02:37:26 +00:00
parent 4c00d1846b
commit a6ea8ad8e2
+2 -1
View File
@@ -76,6 +76,7 @@ pub fn activate(game_handle: &mut HANDLE, system_info: &mut SystemInfo) -> Resul
pub fn deactivate(game_handle: &mut HANDLE) {
if !game_handle.is_invalid() {
unsafe { NtResumeProcess(*game_handle) }.unwrap();
// ignoring the return because this function behaves very weirdly
let _ = unsafe { NtResumeProcess(*game_handle) };
}
}