better error handling and variable name changes in launch

This commit is contained in:
2025-11-22 09:39:14 +00:00
parent 7190dc05fe
commit d393bbfc37
+7 -6
View File
@@ -34,18 +34,19 @@ pub fn launch(platform: &Platform, version: &LaunchVersion) {
LaunchVersion::Enhanced => r"SOFTWARE\WOW6432Node\Rockstar Games\GTAV Enhanced",
LaunchVersion::Legacy => r"SOFTWARE\WOW6432Node\Rockstar Games\Grand Theft Auto V",
};
let Ok(gta_v_enhanced) = hklm.open_subkey(rockstar_url) else {
let Ok(gta_key) = hklm.open_subkey(rockstar_url) else {
return;
};
let Ok(install_folder): Result<String, std::io::Error> =
gta_v_enhanced.get_value("InstallFolder")
gta_key.get_value("InstallFolder")
else {
return;
};
let mut play_gtav_path = PathBuf::from(install_folder);
play_gtav_path.push("PlayGTAV.exe");
// ignoring the return because if it errors that means GTA isn't installed via Rockstar
let _ = Command::new(play_gtav_path).spawn();
let mut exe_path = PathBuf::from(install_folder);
exe_path.push("PlayGTAV.exe");
if let Err(why) = Command::new(exe_path).spawn() {
log::warn!("Couldn't launch GTA 5 via Rockstar Games Launcher: {why}");
}
}
Platform::Epic => {
let epic_url = match version {