better error handling and variable name changes in launch
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@@ -34,18 +34,19 @@ pub fn launch(platform: &Platform, version: &LaunchVersion) {
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LaunchVersion::Enhanced => r"SOFTWARE\WOW6432Node\Rockstar Games\GTAV Enhanced",
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LaunchVersion::Legacy => r"SOFTWARE\WOW6432Node\Rockstar Games\Grand Theft Auto V",
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};
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let Ok(gta_v_enhanced) = hklm.open_subkey(rockstar_url) else {
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let Ok(gta_key) = hklm.open_subkey(rockstar_url) else {
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return;
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};
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let Ok(install_folder): Result<String, std::io::Error> =
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gta_v_enhanced.get_value("InstallFolder")
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gta_key.get_value("InstallFolder")
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else {
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return;
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};
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let mut play_gtav_path = PathBuf::from(install_folder);
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play_gtav_path.push("PlayGTAV.exe");
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// ignoring the return because if it errors that means GTA isn't installed via Rockstar
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let _ = Command::new(play_gtav_path).spawn();
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let mut exe_path = PathBuf::from(install_folder);
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exe_path.push("PlayGTAV.exe");
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if let Err(why) = Command::new(exe_path).spawn() {
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log::warn!("Couldn't launch GTA 5 via Rockstar Games Launcher: {why}");
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}
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}
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Platform::Epic => {
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let epic_url = match version {
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