move "open storage path" feature from debug to settings
This commit is contained in:
+6
-1
@@ -6,7 +6,7 @@ use crate::{
|
||||
ui_ext::UiExt,
|
||||
},
|
||||
util::{
|
||||
consts::{colours, game::WINDOW_TITLE},
|
||||
consts::{colours, game::WINDOW_TITLE, path},
|
||||
persistent_state::PersistentState,
|
||||
system_info::SystemInfo,
|
||||
win,
|
||||
@@ -283,6 +283,11 @@ impl App {
|
||||
.response
|
||||
.on_disabled_hover_text("This requires administrator.\nUse the Elevate button.");
|
||||
});
|
||||
ui.collapsing("Miscellaneous", |ui| {
|
||||
if ui.button("Open storage path").clicked() {
|
||||
open::that_detached(path::APP_STORAGE.as_path()).unwrap();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
fn show_about_stage(&self, _ctx: &egui::Context, ui: &mut egui::Ui) {
|
||||
|
||||
+1
-7
@@ -3,19 +3,13 @@ use crate::{
|
||||
app::{App, WINDOW_SIZE},
|
||||
tools,
|
||||
},
|
||||
util::consts::{
|
||||
game::{EXE_ENHANCED, EXE_LEGACY},
|
||||
path,
|
||||
},
|
||||
util::consts::game::{EXE_ENHANCED, EXE_LEGACY},
|
||||
};
|
||||
use eframe::egui;
|
||||
|
||||
impl App {
|
||||
fn add_debug_viewport_contents(&mut self, ui: &mut egui::Ui) {
|
||||
ui.collapsing("misc", |ui| {
|
||||
if ui.button("open storage path").clicked() {
|
||||
open::that_detached(path::APP_STORAGE.as_path()).unwrap();
|
||||
}
|
||||
ui.scope(|ui| {
|
||||
use windows::Win32::UI::WindowsAndMessaging::{
|
||||
GetForegroundWindow, GetWindowTextW,
|
||||
|
||||
Reference in New Issue
Block a user